Mummy Candies
Grab tomb candy without waking the mummy
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How this one plays
A small mummy shuffles through the rooms beneath a pyramid collecting sweets. Each room lays them out differently: some need a timed hop, others need you to work out the long way round. Gather everything and the next door opens. It rewards planning far more than hurry.
The setting is a tomb, but the drawing is pure cartoon. Cream-coloured bandages, saucer eyes and a clumsy waddle make the hero look closer to a soft toy than to anything frightening. No pitch-black corridors, no jump scares, nothing sprinting up behind you. Anyone who normally avoids tomb themes can open this one without bracing first.
Later rooms start tucking sweets into corners you cannot reach by walking straight at them. That is where the game quietly turns from a test of movement into a test of reading a floor plan. Scan the whole room before you take a single step, decide which piece to fetch first, and you will waste far fewer attempts than someone feeling their way through.